soleo Posted August 16, 2021 Share Posted August 16, 2021 Hello, I'm a Houdini Python beginner. I encountered a problem when making a plug-in. I want to return to the path of the panel where the mouse is located, and then generate a new node in the path specified by the mouse. But now I don't know how to get the path of the editor specified by the mouse. Quote Link to comment Share on other sites More sharing options...
ftaswin Posted September 19, 2021 Share Posted September 19, 2021 hou.ui.paneUnderCursor() hou.ui.paneTabUnderCursor() panel = hou.ui.paneUnderCursor() node = panel.pwd() Quote Link to comment Share on other sites More sharing options...
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