NoaX Posted August 20, 2021 Share Posted August 20, 2021 (edited) Hello, I need a way to fracture GEO recursively/dynamically using the RBD material facture (No clipping, or cut); (I have built and seen methods for splitting boxes using a loop inside an SOP solver inside a DOP, but have not seen a version using RBD material fracture or the new RBD bullet solver sop) Here I have a basic setup with gravity and rocks crumbling, I've added an attribute transfer to visualize a green zone in the middle. The goal is to say, at frame 120 (Or any random frames) for anything that's green or inside a threshold to split into new parts dynamically while retaining the settings of rbd material fracture if possible. Rocks in green 'split into new rbd material fractures,' rocks without color remain RBD but do not split. Ideally with the RBD bullet sop solver, no DOP network approach. procedural_fracture.hipnc Edited August 20, 2021 by NoaX Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.