Jump to content

Recursive RBD fracture with RBD Material Fracture and RBD Bullet solver SOP


NoaX

Recommended Posts

Hello, 

I  need a way to fracture GEO recursively/dynamically using the RBD material facture (No clipping, or cut); (I have built and seen methods for splitting boxes using a loop inside an SOP solver inside a DOP, but have not seen a version using RBD material fracture or the new RBD bullet solver sop) 
 

Here I have a basic setup with gravity and rocks crumbling, I've added an attribute transfer to visualize a green zone in the middle. The goal is to say, at frame 120 (Or any random frames) for anything that's green or inside a threshold to split into new parts dynamically while retaining the settings of rbd material fracture if possible. 

 

fracture_this.thumb.PNG.a5dd71ad733c33cbecfcfbe7d3b173eb.PNG

Rocks in green 'split into new rbd material fractures,' rocks without color remain RBD but do not split.

Ideally with the RBD bullet sop solver, no DOP network approach. 

 procedural_fracture.hipnc

 

 

Edited by NoaX
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...