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How to warp UV with points, as to achieve a 'grid warp'?


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How can we warp the UV's (by warping a Deform Plane to use in the Deform COP) with points,

to have more control over where it goes? (as opposed to using noises) Like puppet-warp, grid-warp, in 2D apps,

Thanks for any help,



Screenshot 2021-08-25 at 12.15.57.png

Edited by Krion
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