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Redshift - Achieve water look from reference image


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What I want to achieve on my render:

 vPEJszJ.jpg

I know that I need very low particle seperation so the turbulent spots are crispy and visible.

My test rendering with redshift: https://www.youtube.com/watch?v=CL8iC5EQaoY

 

 

My Questions:

- I don't use any ocean tools for this; just an emitter that hits the wavebreaker collision: Should I better use ocean tools instead plain FLIP and an emitter?

- I used a 50m x 40m x 20m scale FLIP tank to somewhat get realistic scale with 0.04 particle sep. It took me about 4 hours to sim and mesh 150 frames. Is this overkill and should I go much lower on the scale?

- Entagma made a tutorial about adding the turbulent areas of FLIP as an attribute to the material. I did the same but the white parts are flickering very hard for me when rendered. https://www.youtube.com/watch?v=DhqC13Z_hYc&t=774s

Basically how can I reproduce the same look from the reference image with houdini and redshift?

 

Many thanks in advance 

 

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