papsphilip Posted October 1, 2021 Share Posted October 1, 2021 I have a a scene i want to bake lightmaps for, but for some assets i need the resolution of the bake to be higher or lower based on a primitive attribute. Also i need the name primitive attribute to appear on the final jpg file. i have already put together a small test scene using tops but its too slow and a bit of a hacky setup. i am sure there must be a better way. I also made a simple bake setup without PDG to compare the render time and even if i have only one wedge, setting the resolution to 256 for all UDIMS, so only one final workitem that gets sent to the bake texture rop, the cook time is 3 times slower than if i just did a simple bake texture without using PDG and just setting the bake texture resolution to 256. Which i find weird Any ideas? baketextures.hip Quote Link to comment Share on other sites More sharing options...
papsphilip Posted October 4, 2021 Author Share Posted October 4, 2021 Here is an updated version. I think the way i iterate through the different resolutions is ok as a workflow, if anyone knows a better way i would be very interested. But i still haven't found a way to use the primitive name attribute for the bake texture filenames. How would i do that? baketextures.hip Quote Link to comment Share on other sites More sharing options...
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