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What should I know in Vex/trigonometry to not blindly copy/paste this?


Neikke

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Guys I really need your advice!

Can anybody please recommend any good training courses on VEX and/or Trigonometry which would help me understanding what's going on on the vex side of this tutorial from Junichiro? I know very basics of VEX (attr, variables creation, functions and their usages) but still by the end of the first hour of this video I felt completely lost just blindly copy/pasting bits of code Junichiro was writing on his end. So I was thinking maybe there are some good courses that would cover everything from beginner to really advanced level. Any help in this regard will be much appreciated! Thanks a lot in advance!

 

Edited by Neikke
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Hi Natiq,

there is a trigonometry lesson by the same author:
https://www.youtube.com/watch?v=gLOd_FFL58Y

Also unity developer Freya Holmér explains maths for computer graphics. Part 3 is about trigonometry:
https://www.youtube.com/watch?v=MOYiVLEnhrw&list=PLImQaTpSAdsD88wprTConznD1OY1EfK_V

Edited by konstantin magnus
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