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setting the position of a bone to the center of a point group in a kinefx skeleton


Willa

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Ive managed to create a kinefx skeleton rig for a quadruped character.
Each bone is uniquely named as is recommended

Im trying to set the position of one of the kinefx skeleton bones to the centroid of a group of points in the mesh geometry being deformed

Im using the "getbbox_center(0)" vex function to acquire the centroid but I cant figure out how to set the bone position  to that vector position value.

I was hoping to use a rigattributewrangle sop node to set the position of the bone but the syntax to accomplish that is not easy to find.

Help would be appreciated.

 

Edited by Willa
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