Willa Posted October 6, 2021 Share Posted October 6, 2021 (edited) Ive managed to create a kinefx skeleton rig for a quadruped character. Each bone is uniquely named as is recommended Im trying to set the position of one of the kinefx skeleton bones to the centroid of a group of points in the mesh geometry being deformed Im using the "getbbox_center(0)" vex function to acquire the centroid but I cant figure out how to set the bone position to that vector position value. I was hoping to use a rigattributewrangle sop node to set the position of the bone but the syntax to accomplish that is not easy to find. Help would be appreciated. Edited October 6, 2021 by Willa Quote Link to comment Share on other sites More sharing options...
Willa Posted October 6, 2021 Author Share Posted October 6, 2021 I posted the issue on the sidefx forum. The issue was resolved by Tomas Slancik on the sidefx forum. Here is a link to his reply. https://www.sidefx.com/forum/topic/81062/#post-348979 Quote Link to comment Share on other sites More sharing options...
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