Jump to content

setting the position of a bone to the center of a point group in a kinefx skeleton


Recommended Posts

Ive managed to create a kinefx skeleton rig for a quadruped character.
Each bone is uniquely named as is recommended

Im trying to set the position of one of the kinefx skeleton bones to the centroid of a group of points in the mesh geometry being deformed

Im using the "getbbox_center(0)" vex function to acquire the centroid but I cant figure out how to set the bone position  to that vector position value.

I was hoping to use a rigattributewrangle sop node to set the position of the bone but the syntax to accomplish that is not easy to find.

Help would be appreciated.


Edited by Willa
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...