Jump to content

Houdini bone skeleton: create a simple, matching geo


guache

Recommended Posts

I use Houdini for effects, I don't know much about character rigs. I have a human skeleton (Houdini bone objects), no geometry. I need to create a simple stand-in geometry for the skeleton (put some simple "flesh" on the bones). My plan: go through each bone, and assign either a tube or a "capsule" (a soft tube, like the one used for capturing geometry), that matches the bone's transform/scale. I can write a Python script, but I thought I'd ask first, in case there's a Houdini tool that can do it, or someone has an existing solution (basically I want the opposite of an "auto-rig", where you start with geometry and create a skeleton for it)

Edited by guache
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...