brandonY Posted January 27, 2007 Share Posted January 27, 2007 i made a custom displacement shader, and i have a red channel parameter exported out, but i can't figure out how to get access to in inside the point sop. im not sure what expression i need to use. -Brandon Quote Link to comment Share on other sites More sharing options...
Ratman Posted January 28, 2007 Share Posted January 28, 2007 Not quite understanding your question buuuut, are you using $CR? Quote Link to comment Share on other sites More sharing options...
brandonY Posted January 28, 2007 Author Share Posted January 28, 2007 Not quite understanding your question buuuut, are you using $CR? i just want to be able to emit particles from a channel on a texture. Quote Link to comment Share on other sites More sharing options...
edward Posted January 28, 2007 Share Posted January 28, 2007 I've attached an easier way. To answer your original question, I think you can just use the point() expression provided that you properly exported the parameter as an attribute. pop_birthpic.hipnc Quote Link to comment Share on other sites More sharing options...
brandonY Posted January 28, 2007 Author Share Posted January 28, 2007 I've attached an easier way. To answer your original question, I think you can just use the point() expression provided that you properly exported the parameter as an attribute. thanks edward, i will give it a shot. Quote Link to comment Share on other sites More sharing options...
brandonY Posted January 28, 2007 Author Share Posted January 28, 2007 let me see if i can explain a bit clearer i have a shader that has an animated mask which reveals the texture and there for driving the emission of the particles. i was thinking i might just have to make a custom VEX SOP to actually get the values for the emission. i wasnt sure though. thanks for the help so far! Quote Link to comment Share on other sites More sharing options...
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