Rafal123 Posted January 29, 2007 Share Posted January 29, 2007 hi, check these two: http://www.rafal.stnet.pl/dop_ok.jpg http://www.rafal.stnet.pl/dop_not_ok.jpg dop_ok.jpg --> solver here is putted after applyData and in this case table hits the ground and breaks depend on glueStrenght dop_not_ok.jpg --> here solver is connected directly to applyData but glue ain't work here, table hit the ground and breaks in pieces Why is that? It's not logic to me In both cases rbdSolver works, I mean table use gravity, hits the ground, but glue only works correct when rbdSolver is after applyData Quote Link to comment Share on other sites More sharing options...
mtucker Posted January 29, 2007 Share Posted January 29, 2007 Have a look at the Affector Matrix in the Details View for your simulation. You'll see in the "ok" case that all the rbd objects in your simulation are affecting all the other rbd objects. In the "not ok" case, they will not all be affecting each other. For gluing to work, all the objects that are glued together must affect each other. The RBD Solver node has an option to "make all objects mutual affectors", which only works when the RBD Solver node is in-line, not when it is attached using apply data. Mark Quote Link to comment Share on other sites More sharing options...
Rafal123 Posted February 5, 2007 Author Share Posted February 5, 2007 thanks Mark Quote Link to comment Share on other sites More sharing options...
lynbo Posted February 6, 2007 Share Posted February 6, 2007 you might also try the state sop for controling glue and timing your breakup. Quote Link to comment Share on other sites More sharing options...
bensimons Posted February 15, 2007 Share Posted February 15, 2007 RBD State DOP Quote Link to comment Share on other sites More sharing options...
lynbo Posted February 15, 2007 Share Posted February 15, 2007 RBD State DOP Doh! Thats what I ment to say. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.