Popular Post konstantin magnus Posted October 23, 2021 Popular Post Share Posted October 23, 2021 (edited) How to guide the shortest path node on tetrahedra using noise and surface distance. guide_shortest_path.hiplc Edited October 25, 2021 by konstantin magnus 17 Quote Link to comment Share on other sites More sharing options...
StephaneS Posted December 9, 2021 Share Posted December 9, 2021 (edited) Thank you. Edited December 9, 2021 by StephaneS Quote Link to comment Share on other sites More sharing options...
GregoryStep Posted January 23, 2022 Share Posted January 23, 2022 Can I animate growth this splines from start to the end somehow? Thank you Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted February 3, 2022 Author Share Posted February 3, 2022 (edited) Hi @GregoryStep, the shortest path node outputs a cost attribute from start to end points that could drive growth. The edge transport and distance along geometry nodes also do measuring towards points. Carve and polycut come to my mind for shortening curves. But I think you would need to specify the kind of growth first. Edited February 3, 2022 by konstantin magnus Quote Link to comment Share on other sites More sharing options...
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