konstantin magnus 1,188 Posted October 23, 2021 (edited) How to guide the shortest path node on tetrahedra using noise and surface distance. guide_shortest_path.hiplc Edited October 25, 2021 by konstantin magnus 17 Share this post Link to post Share on other sites
StephaneS 3 Posted December 9, 2021 (edited) Thank you. Edited December 9, 2021 by StephaneS Share this post Link to post Share on other sites
GregoryStep 0 Posted January 23 Can I animate growth this splines from start to the end somehow? Thank you Share this post Link to post Share on other sites
konstantin magnus 1,188 Posted February 3 (edited) Hi @GregoryStep, the shortest path node outputs a cost attribute from start to end points that could drive growth. The edge transport and distance along geometry nodes also do measuring towards points. Carve and polycut come to my mind for shortening curves. But I think you would need to specify the kind of growth first. Edited February 3 by konstantin magnus Share this post Link to post Share on other sites