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vellum attribues to copies


Oidy

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I have a some simple restblend workng, I have the vellum solver in a dopnet and copies of my geo getting activated every 10 frames. The problem is the restblend is only appearing on the first instance.

Then I tried to use the object level restblend node, and that way the copies were being generated at the frame of the transformation, but were remaining half blended or whatever frame they were emitted. I just want the restblend movement to happen on every copy, preferably keeping its own original time since "birth" so each copy will spawn> keep original shape for x frames > restblend after x amount of frames to new shape.

Is this a forloop situation?

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