GlennimusPrime Posted November 3, 2021 Share Posted November 3, 2021 I'm not actually sure if this is possible, and may actually negate even using a Redshift proxy file to begin with, but here goes... Firstly, if I have a bunch of custom point attributes on a mesh before I write out the Redshift proxy, how can I make sure those attributes are written to the proxy file? When I read that proxy file back into the scene, how can I then access those custom point attributes? (without unpacking, as this will probably defeat the purpose of using a proxy to begin with?) What I'm trying to do: Let's say I have a sphere with a name attribute (or a group) just on a few points. I write that out as a Redshift proxy, then bring it back into my scene. How can I then access that attribute to colour the points, so I can send those colours through to the material via the RS_UserColorData I realise I can do this first, before writing the proxy to disk, but I would like the control to alter material colours after the fact. .hip attached if anyone has any ideas? RS_Proxy_Attributes.hiplc Quote Link to comment Share on other sites More sharing options...
GlennimusPrime Posted November 3, 2021 Author Share Posted November 3, 2021 It seems I've somehow double posted this question Quote Link to comment Share on other sites More sharing options...
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