yujiyuji Posted November 8, 2021 Share Posted November 8, 2021 I tried to create the effect of an exploding glass ball. But I can't get the exploding pieces to rotate or take on any air resistance. The shards fall in parallel. If anyone knows how to adjust this, please let me know. I have pasted a sample hip here. sample.hip And if you know how to make the Voronoi split more glass-like, please let me know! Thanks in advance. Quote Link to comment Share on other sites More sharing options...
zeyneptopalll Posted November 14, 2021 Share Posted November 14, 2021 Maybe this can be solved with RBD in general but here is a simple solution with POP , and for the glass-like split i would suggest RBD Material Fracture instead of voronoi or if you wanna use voronoi maybe play with the scatter density to add variance to the sizes of the fractures to get that effect. sample_explode.hiplc Quote Link to comment Share on other sites More sharing options...
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