Masoud Posted November 27, 2021 Share Posted November 27, 2021 (edited) Hello guys, As you know, the default attribute value of "Density" in Flip-Fluid is 1000. Now, in a simulation with two amounts of "Densities" (e.g 1000 and 100), what is the best way to speed up the rising speed of low-density fluid particles? I want to force them to reach the fluid surface as fast as possible (maybe something like the buoyancy parameter, in the pyro solver). Thanks for helping. Edited November 27, 2021 by Masoud Quote Link to comment Share on other sites More sharing options...
Masoud Posted November 28, 2021 Author Share Posted November 28, 2021 Any idea? Quote Link to comment Share on other sites More sharing options...
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