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Grain collisions still not solved :(


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Hi Magicians,

I'm just try another shot here at my problem in the hope someone can solve this problem. In short the problem is that when using deforming geometry from a VDB volume back to geometry and then let that collide with Vellum grains, the grains are exploding all over the place.
In this Reddit thread you can follow some updates on things we've tried to tackle.. Here are also some updates in the HIP files of you look trough the Thread. I will attach the latest version to this post as well.

If someone can help me that would mean so much to me as I'm struggling for weeks with this now without a working solution.

You are already awesome for taking a look into this :D

Thanks in Advance.

 

example_sand_setup_v2.hip

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