hoknamahn Posted February 6, 2007 Share Posted February 6, 2007 Hey guys, Any ideas how to generate noise stuck to the local system of the metaball? I would like to generate noise on per particle basis for raymarching. I can save the properties of local coordinates of the metaball but nothing else. First problem is the interpolation of attributes between the bunch of metaballs. All of the local axes will be blended together that have no sense. But even if you have the proper coordinate systems you should generate the noise for _every_ metaball and then blend it. Is it possible to use existing tools (I mean pcloud functions, metamarch(), i3dgen) for this stuff? Any ideas? Only one way I see is to generate the volume point cloud inside each metaball, generate the proper noise for each point cloud and then do raymarch through those points. Quote Link to comment Share on other sites More sharing options...
hoknamahn Posted February 6, 2007 Author Share Posted February 6, 2007 Never mind I've found the mspace() function Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.