Jump to content

Particles, Metaballs, Rest Position And Local Coordinates...


hoknamahn

Recommended Posts

Hey guys,

Any ideas how to generate noise stuck to the local system of the metaball? I would like to generate noise on per particle basis for raymarching. I can save the properties of local coordinates of the metaball but nothing else. First problem is the interpolation of attributes between the bunch of metaballs. All of the local axes will be blended together that have no sense. But even if you have the proper coordinate systems you should generate the noise for _every_ metaball and then blend it. Is it possible to use existing tools (I mean pcloud functions, metamarch(), i3dgen) for this stuff? Any ideas? Only one way I see is to generate the volume point cloud inside each metaball, generate the proper noise for each point cloud and then do raymarch through those points. :huh:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...