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Pops need to follow my input geometry animation


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Hi peeps,

I'm busy with a project where I want some pops being moved away. from a surface that is animating on a mountain sop. My question is how do I let my pops follow the geo surface that is deforming? No my pops just take over the first frame of my moving geometry.
I've added the HipFile for someone that wants to take look.
(I'm using H19) 

cheers

particle_emitter_system.hip

Edited by Smicksus
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