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Houdini Vellum fluid sim not emitting particles


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Hello there. i am really having trouble with this sim i am working on to the point where i don´t how to continue: actually super basic setup where i want to emit fluid with a vellum fluid sop into a sphere which tears after some time.problem is ,allthough i set the emission to 100frames, after like 20 frames one sphere (picture) gets stuck into the sphere and the emission stops- the lower the particles size is the earlier the sim stops to the point where it does not even start. when i have a big radius like 0,1 everything is fine but it´s impossible to get a detailed fluid sim like that... tried everything i could think of (substepts, constraint iterations, collision) but i am not able to get it right...please can some one take a look because i am really losing it here...

Screenshot 2021-12-08 160128.jpg

watersim.hiplc

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