rickvdvulkaan Posted December 9, 2021 Share Posted December 9, 2021 I'm aware karma XPU is in alpha, and is lacking alot of options with materials. But my setup is essentially this: A sphere, a box, both in sop level, merged together. i gave them a color before the merge with the color node, and assigned a principled shader after the merge. In Lops, i can see the colors with karma CPU, but not with XPU by default. Is there a way around? Quote Link to comment Share on other sites More sharing options...
DaJuice Posted December 9, 2021 Share Posted December 9, 2021 Karma XPU does not use VEX shaders like the Principled Shader. Behind the scenes your material is being translated to a simple USD Preview Surface. Instead you will want to use MaterialX nodes for XPU. You can bring in your point colors using the MaterialX USD Primvar Reader, with the primvar name set to displayColor. 2 Quote Link to comment Share on other sites More sharing options...
rickvdvulkaan Posted December 19, 2021 Author Share Posted December 19, 2021 (edited) thanks! that is pretty handy to know. Other (not really that much related) question. I got an animated texture, tiff sequence, assigned to a "normal" principled shader which works in OBJ level, but when i do a scene import-all in lops, it only shows the first frame. How do i fix that? Edited December 19, 2021 by rickvdvulkaan Quote Link to comment Share on other sites More sharing options...
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