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Auto skinning base voxel


gaoyu

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I don't know the details of that algorithm, but from what I understand biharmonic skinning is based on a similar idea; bones are resampled into curves with many points, the mesh has a tet mesh generated inside/through it, and weighting data is transfered via the tet mesh in a similar way to heat transfer, which is in turn transfered to the original skin.

 

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