philippecounter Posted December 11, 2021 Share Posted December 11, 2021 (edited) Hello everyone, I hope you are doing well. I've been wanting to try solaris for a while now, and karma xpu has definitely decided to give it a chance I try little by little to understand the concepts of the usd. Today I would like to use plants, imported from megscans to scatter them on the ground. I know that the megascan plugin for houdini allows them to be imported automatically etc, the problem is that with this method I do not know how to assign proxies to it, put them in the Layout Asset Gallery etc etc. That's why I tried to do it with the component builder, and it works really well, even with a lot of plants, my scene remains fluid etc. Problem is, I can't figure out how to "automate" the import and creation of multiple "componentgeometry". As you can see on the screenshots, I have to manually create the necessary number of componentgeometry, then plug in the source file for each variation of plants (to save a little time I linked everything to a switch node, then change the switch value on each component geometry). I was thinking of using the "for each" node but since I can't connect anything to the componentgeometry, I don't know how to do ... Ideas ? Edited December 12, 2021 by philippecounter Quote Link to comment Share on other sites More sharing options...
philippecounter Posted December 12, 2021 Author Share Posted December 12, 2021 So I tried to find a workaround, but I am stuck, I cannot create a variants... Is there a way to tell houdini to use each "Mesh" as a variant? (I know there is a "each" node in lops but i don't know how to use it in this case) Quote Link to comment Share on other sites More sharing options...
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