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Using Shader output as a texture/map


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Hi, this is probably very unusual, but I am aiming for an abstract environment and had this idea:

Basically, I want to have a chrome shader inform the map attribute of another shader's emission.
So: result from chrome shader -> into emission color of another shader.

The reflections should be responsive - changing on view direction like usual. I guess baking is out of the question.

What is the best way of going about this?
I have Mantra, Karma and Arnold (htoa) available, whatever works.

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