rickvdvulkaan Posted December 15, 2021 Share Posted December 15, 2021 Hello! I'm trying to model/animate a book which magically opens up, and with some windy page curls directly goes to a specific page, which then shows an animated texture where the letters, in harry potter style, fade onto the page. Now the animated texture itself is not the issue, i have lots of experience with compositing software. But the book model/rig itself is a tough one. I'm still a beginner with houdini. But i found this: https://mcworldkit.gumroad.com/l/OldBook I don't think i'm allowed to share the files, i bought it, (kind of a shot in the dark, as i'm eager to learn!) but so far i can't find a way to texture each page separately, it looks like its all pages the same texture, or nothing. Does anyone have experience with this specific model? If not, any other suggestions on where to start looking? Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted December 15, 2021 Share Posted December 15, 2021 Hi Rick, you possibly would give each page a unique ID in SOPs (eg. based on the copy number) in order to assign enumerated textures and distinguish front and back sides inside a shader. Quote Link to comment Share on other sites More sharing options...
rickvdvulkaan Posted December 16, 2021 Author Share Posted December 16, 2021 On 12/15/2021 at 9:36 PM, konstantin magnus said: Hi Rick, you possibly would give each page a unique ID in SOPs (eg. based on the copy number) in order to assign enumerated textures and distinguish front and back sides inside a shader. Hmm.. Not sure how exactly to do that yet, but i think i get your point. So all the pages created with a copy node could get a different material. that's pretty cool. Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted December 16, 2021 Share Posted December 16, 2021 20 minutes ago, rickvdvulkaan said: So all the pages created with a copy node could get a different material. All pages do get the same material but with ascending texture numbers. Just bind the copynum and add it to the texture path string. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.