lucaspedrajas Posted December 18, 2021 Share Posted December 18, 2021 (edited) Hello everyone, I'm trying to create a UV layout in which each island has different padding distance, I've tried to inject a randomised point, primitive or vertex attribute into the padding parameter of the UVlayout node but it doesn't work, it says local variable not found. Do I have to create a local variable from the attribute?. thanks for your help. Edited December 18, 2021 by lucaspedrajas Quote Link to comment Share on other sites More sharing options...
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