AntoineSfx Posted December 28, 2021 Share Posted December 28, 2021 Found here: https://www.sidefx.com/contentlibrary/kinefx-jump-rope/ You have to manually download mixamo rope jumping .fbx file, https://www.mixamo.com/#/?page=1&query=rope+jumping&type=Motion%2CMotionPack and also T-pose from Mixamo I have some motion on Source Skeleton until: /retarget/fktransfer in output2 (source skeleton) This is the last node where I see anything moving. Then this skeleton is Object / Merged in rope_jumping, and used as the BoneDeform for Bonedeform_Erik. It obviously is doing nothing, as the skeleton is still. Is this an exercise that needs to be completed, or is it supposed to work ? Tested in the latest 18.5 and in 19.. Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted December 28, 2021 Author Share Posted December 28, 2021 Found the root cause: Mixamo no longer exports the names of the joints with the prefix " mixamorig: " Can be fixed with a PointWrangle after the FbxAnimImports: s@name="mixamorig:"+s@name; It makes sense now..... The skeleton that was moving was just a copy that is carried with the kinefFx sops on output2, but was never really processed because the names didn't match. Quote Link to comment Share on other sites More sharing options...
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