hanchunghee Posted January 3, 2022 Share Posted January 3, 2022 Hello, I'm han. I have a question. I did Sphere -> Mountain(noise animated) -> Scatter & Sphere -> Mountain(noise animated) =Points and Sphere Merge (*so I want to sphere moving and scatter points are also moving) but Scatter points are jittering(not stick to sphere). How can I fix it? Roughness down, Octaves down -> Little bit comfort movement but, is that solution to not jittering(not change roughness or octaves) ? Thanks!! Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted January 4, 2022 Share Posted January 4, 2022 Hello han, the scatter SOP has output attributes (prim num and prim UVW) the can be read by the attribute interpolate-node. Make sure to freeze time after scattering to avoid re-calculation. stick_points.hiplc 1 Quote Link to comment Share on other sites More sharing options...
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