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motion editing metahuman setup is heavy slow


sim

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Hi all,
I've got a motion editing setup happening, but it gets really slow heavy at certain nodes. I was wondering if anyone here could have a look and point out any efficiency gains I could be making?


I've been figuring out a workflow for doing motion editing (animation) of my mocap that gets transferred to a metahuman. (Because of issues I was having with Houdini'd retargetting, I ended up doing the basic retargetting in Maya. But I'm doing the motion editing in Houdini)

It's all working well - Thanks to madebygeoff for getting me started - I have all the basics in there; fingers and posture correction. 

I've also got a constraint setup for locking/controlling the right hand. But when I start using it - by turning the blend from 0% - 100%, my framerate drops a great deal :( - The arm constraint is very heavy when I do use it. Hoping someone here could have a look and make a suggestion or two.

I've attached my hip file, plus an example fbx to plug in to the top.

'cheers,
Sim

 

MotionEditing_TEST.hip

seq_01_t3_Sup.fbx

Edited by sim
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