catchyid Posted January 11, 2022 Share Posted January 11, 2022 Hi, I am given a base (could be a quad or triangle) and a point , the goal is to use the base and the point to create a pyramid (plz see image or file). One idea I have now is to extrude the base in the direction of the point the scale to zero the extruded surface (then fuse to merge points), other ideas? Note: I don't want to use vex or python here Tx createPolygon.hip Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted January 11, 2022 Share Posted January 11, 2022 Triangulate2D node with "restore original point positions" activated. 1 Quote Link to comment Share on other sites More sharing options...
catchyid Posted January 13, 2022 Author Share Posted January 13, 2022 Thanks Konstantin Also, it's possible to use convexhull node and it will give the same result...thx again Quote Link to comment Share on other sites More sharing options...
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