Catnap Posted January 17, 2022 Share Posted January 17, 2022 Hello, Super beginner Houdini user here, Trying to have the particles not emit all over the surface, but rather have them emit from various parts of the surface and keep their swirly movements. In C4D/Xparticles there is a way to have the particles emit from a texture/noise to break them up. I have been following this tutorial: https://vimeo.com/299158642?embedded=true&source=vimeo_logo&owner=29456966 This must be possible in Houdini, correct? Many thanks in advance! Quote Link to comment Share on other sites More sharing options...
flcc Posted January 18, 2022 Share Posted January 18, 2022 (edited) Juste use the emission attribute of the POP source. You can use Cd or whatever attribute. Some examples. Emission from Cd or attribute.hiplc Edited January 18, 2022 by flcc Quote Link to comment Share on other sites More sharing options...
Catnap Posted January 18, 2022 Author Share Posted January 18, 2022 @flcc thank you for your suggestion and taking the time to share some examples!! I think I need to start with a beginner tutorial, this piece of software is very complicated! Thank you again!! Quote Link to comment Share on other sites More sharing options...
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