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How to break up advected particles in Houdini

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Super beginner Houdini user here,

Trying to have the particles not emit all over the surface, but rather have them emit from various parts of the surface and keep their swirly movements.

In C4D/Xparticles there is a way to have the particles emit from a texture/noise to break them up.

I have been following this tutorial:


This must be possible in Houdini, correct?

Many thanks in advance!


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@flcc thank you for your suggestion and taking the time to share some examples!!
I think I need to start with a beginner tutorial, this piece of software is very complicated!

Thank you again!!

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