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Rotate the orthogonal views


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Is it possible to rotate, say the top view, so that X points down and z points left, or by something arbitrary angle ?

 

Sometimes it makes more sense to work with the scene oriented another way in modeling for example

Edited by AntoineSfx
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27 minutes ago, dedeks2999 said:

Found one day...

"S" for selection mode

"Spacebar" + Left or Right Key

Try also  "Up" and "Down" keys.....

Thanks

It kinda works but it doesn't snap on some integer angles, and it doesn't even allow to rotate backwards in a consistent way (angle forward around Y != angle backwards around Y).

I ended up creating an ortho cam from the top view, then setting the angles myself.

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