ofer Posted February 16, 2007 Share Posted February 16, 2007 Hi! Im creating a scene with a lot of moving volumetric lights (~500 lights). All lights are narrow spotlights, and they sometimes overlap. I want to render them with some volume, but the "Vex Lit Fog" shader is very slow. I added a light mask but it is still very slow. I wonder what to do. I understand that I cannot use i3d because Apprentice cannot write volume textures to disk. Am I right? I really don't want anything fancy with the volume, just some fog, so maybe there is an easy and common way to fake it? Thanks. Quote Link to comment Share on other sites More sharing options...
stevenong Posted February 16, 2007 Share Posted February 16, 2007 Hi ofer, Yes, you can write i3d files to disk with a 3D Texture Generator ROP using Apprentice. Since you don't want anything fancy, I would build cones for each light, which are already build for you in the Light Object so you just have to object merge them to a Geometry Object. Next, assign a shader to each of them. Try the VEX Super Material, adjust the Persp & Para values with a fractal noise texture, for example. Finally, to speed things up, I'll render them in groups of ten from back to front then comp them all together. Cheers! steven Quote Link to comment Share on other sites More sharing options...
ofer Posted February 16, 2007 Author Share Posted February 16, 2007 Well, thats a really nice idea. I havn't thought of rendering the lights with cones. I thought about sprites, but cones sounds simpler. Ill give it a shot. Thanks. Quote Link to comment Share on other sites More sharing options...
sibarrick Posted February 17, 2007 Share Posted February 17, 2007 Might be worth looking at the lighting cop too, that can do simple fast volumetric stuff as a post process. Quote Link to comment Share on other sites More sharing options...
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