Jump to content

Project Titan stacking tool help


Recommended Posts

Hi all

I'm following the Project Titan Stacking Tool Tutorial which is on the sidefx site. Its about using Houdini Engine to create procedural environment tools in Unreal.

In the first lesson the teacher sets up a Struct and a Data Table in Unreal, and then connects the editor to a Houdini session. In lesson two he has an Object Merge node already created within an HDA in Houdini, which he's using to pull in the values from the Datatable in Unreal. This is done via a string that he's entered into the "Object 1" field in the Object Merge node. Where would he have got this string from? He doesn't explain. 

Thanks, Robbie

Link to comment
Share on other sites

  • 2 weeks later...

This is the video in question, yes? At 0:54 into the video he shows the string you mention, but in the previous episode he talked about setting up the Houdini Session Sync so that Houdini can read live data from UE. When he set up the Object Merge and promoted the parameter to the top level of the HDA, this allowed him to insert the Data Table object into the field in UE. This updated on the Houdini side as a path to the Data Table object.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...