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Hey there!

Please anyone help me with this. I have made an effect of Ground Fracture, where the fractured pieces are being cracked and from that Debris particles being generated. Here i made debris from the pop network and then instance fractured pieces on my particles. For the collision of debris particles to the fractured ground, i added static object in the dop network, and make the "deforming geometry" on so that Debris particles should collide in behavior to the Ground fracture performing. But when i set these all setup, then the problem occurs of sliding debris. 

Please can anyone tell me how to not slide the debris. When i normally added Ground plane then the debris is performing fine, but when i add static object as my Ground fracture with "Deforming geometry" on then Debris particles are sliding. What is the reason behind this?

I attached some files or examples for your convenience. Any help will be appreciated. Thanks mate! Debris problem.mp4   Debris problem_v2.mp4

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