crispr_boi Posted March 3, 2022 Share Posted March 3, 2022 (edited) Hi, I am not sure how to explain this well, so apologies in advance. I have this basic cactus generator, there are clusters of thorns, at their base the thorns intersect with each other, which I currently don't mind, because I will solve or hide that later.. However I don't want the tips of the thorns to intersect with the tips of thorns from other clusters, as this is easily observed. Is there a way to place each thorn or cluster of thorns after the other and check if there are any intersections, after a new cluster has been placed and if yes rotate and maybe scale the intersecting thorn(s) until there are no more intersection? Like that cycle through all the clusters? I know my scene might not be set up well to do that.. Would that be expensive to calculate and/or difficult to implement? I attached the hip file, and an illustration to clarify what I mean: base_cactus.hiplc Edited March 3, 2022 by crispr_boi Mispelling Quote Link to comment Share on other sites More sharing options...
Fenolis Posted March 4, 2022 Share Posted March 4, 2022 You could group the tips of the thorns and use Point Relax to try and avoid overlaps. Quote Link to comment Share on other sites More sharing options...
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