Jump to content

HDA files in 3DS Max: More limited?

Recommended Posts

Is the same HDA file supposed to behave in the same way regardless of which Houdini Engine is running it?

I have exported a simple user curve swept with the Sweep node.  In UE4, I am able to edit the control points of the spline to change the shape of the object.

In 3DS Max, the result is static.  I don't see a way to edit the parent spline like I can in UE4, it appears to be static.

I can't tell if this is due to something I need to manually set on export, or if Houdini Engine in 3DS Max is simply more limited.  Thanks.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...