Jump to content

KineFX: How to use Look At with Skeleton Mirror?


raincole

Recommended Posts

When I try to apply Look At constraint on a joint that is mirrored by Skeleton Mirror SOP (Mirroring Style: "By Scale"), it's completely broken:

 

r/Houdini - KineFX: LookAt for Skeleton Mirror

The same Look At works when Mirroring Style is "By Rotation":

 

r/Houdini - KineFX: LookAt for Skeleton Mirror

But I've already had way too many non-procedural keyframes and I really can't change Mirroring Style at this point. Is it possible to make Look At work for joints that are mirrored by scale?

Edited by raincole
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...