Dries Posted February 27, 2007 Share Posted February 27, 2007 Hi, How do I attach a piece of hscript to a node. That script should be executed when the node is cooked. I would like an hscript to change a parameter of another node and then recook. Can I do that? I've looked at digital assets, but none of the events listed there are something like "On Cooked". Quote Link to comment Share on other sites More sharing options...
SpencerL Posted February 27, 2007 Share Posted February 27, 2007 (edited) If you put your hscript in the "Pre" or "Post" render script of your ROP, you can speicfy when and where you want things to cook. Or if its in an HDA then depending what you are trying to do, you can use it in the "callback" parameter, (I dont have Houdini in front of me at the moment, but I think its called "callback") Edited February 27, 2007 by SpencerL Quote Link to comment Share on other sites More sharing options...
Dries Posted February 27, 2007 Author Share Posted February 27, 2007 I know you could do it in a callback script in a digital asset, but I don't want to push a button. I want it to happen in the main houdini cook loop. I was trying to mimic an interactive renderer by using the render COP. I would start to render on say 16px x 16px, and when it it rendered I wanted to trigger a hscript that changes the parameters gradually to say 256x256 and up step by step. I tried putting the script in the output operator that the render COP is referencing, but that doesn't seem to get executed in such a particular case. You would set a min and a max iteration to avoid staying in the loop. I've started to look at the IPR, an my first attempt didn't make me happy. As I'm learning about it, it's kind of okay, but I'm disappointed to see that moving the camera doesn't update the ipr accordingly. I was expecting that when the "lock camera to view" is on and that camera is selected in the renderer used by the ipr, you would see an update. Am I missing something? Control clicking an object to get its shader is awesome. Can we assign Ctrl+Shift+Click to display displacement shader properties? D. Quote Link to comment Share on other sites More sharing options...
antoinedurr Posted March 25, 2007 Share Posted March 25, 2007 (edited) Try this in a unix SOP: tee /dev/null; hcommand `run("openport -a -q")` <one_hscript_cmd> & Couple of caveats, the output of hcommand might get in the way of the data flowing in and out of the unix SOP via stdout/stdin if it's not sent to stderr. The ampersand is critical to avoid a race condition: the hcommand won't return until the command has been run, but the command won't run until the hcommand completes! So backgrounding the hcommand allows Houdini to continue, and then the hcommand exits nice and quietly. -- Antoine Edited March 25, 2007 by antoinedurr Quote Link to comment Share on other sites More sharing options...
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