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[SOLVED] Face Camera and Use Geo's Normal for Scattering?


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have a look at the attached file. It uses a bit of different technique, it brings the geometry into the camera space and flattens the normals and then creates an up vector along the z axis (camera axis). I swap the N and the up and then then it moves the geo back to world space.

This is not exactly what you asked for(don't have much time). the grids are now parallel to the camera plane, not necessarily facing the center of the camera, but it should be close enough.

modified_aim_constraint_doc_v1.hipnc

Edited by doc
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