herr.ja Posted May 14, 2022 Share Posted May 14, 2022 Hello Houdini wizards! Very simple question. Can u help me with the very simple logic of the locomotion exercise in my file? I am basically trying to achieve the effect of waving the object during the calculating process of vellum struts / vellum tetrahedral animation. I am attaching the link with a video, where u can observe the effect I am trying to achieve. I also created a very simple scene, but its not working. So can I kindly ask u to help me explain in my file how does this merging of animation+vellum works? It would be a big help to me. Thank uuuuuuu ripple_issue.hip Quote Link to comment Share on other sites More sharing options...
juanlevin Posted May 16, 2022 Share Posted May 16, 2022 What you need is to use a wrangle inside the solver to drive the simulation: https://www.tokeru.com/cgwiki/index.php?title=HoudiniVellum in the Softbody tet anim using force part! Quote Link to comment Share on other sites More sharing options...
herr.ja Posted May 29, 2022 Author Share Posted May 29, 2022 Thank u soo much man, that's exactly what I was looking for. I tried it out, BUT I need to scale it down to a smaller model (1m). So I recreated it a little bit, and it's not working correctly. The waving behavior effect is not appearing on the model, even if I increase the scale in POPwrangle in dopnet. May I ask for advice? vellum scale issue.hip Quote Link to comment Share on other sites More sharing options...
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