RTHMan Posted May 16, 2022 Share Posted May 16, 2022 (edited) Does anyone else know how the growth of geometry like the scales in this link can be done? Scale Generator : Houdini (reddit.com) The guy who did them wasn't specific about the process. All he said was "about 150 lines of vex and a poly extrude". Edited May 16, 2022 by RTHMan Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted May 16, 2022 Share Posted May 16, 2022 (edited) Hi Robert, it seems he animated a Voronoi diagram: int pts[] = nearpoints(1, v@P, 1.0, 2); vector pos_0 = point(1, 'P', pts[0]); vector pos_1 = point(1, 'P', pts[1]); float d_0 = distance(pos_0, v@P); float d_1 = distance(pos_1, v@P); float d = d_1 - d_0; d_0 is the distance for driving the growing circles and d is the distance to the cell boundaries. https://procegen.konstantinmagnus.de/voronoi-diagram-reveal voronoi_reveal.hipnc Edited May 16, 2022 by konstantin magnus Quote Link to comment Share on other sites More sharing options...
RTHMan Posted May 16, 2022 Author Share Posted May 16, 2022 Thank you for the info and file. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.