Jump to content

Looping vellum - matching rotations


Recommended Posts

Hiya - apologies for dumping all my problems on this forum - I've run into a problem with making a vellum sim loop.
Rough version here:

https://www.dropbox.com/s/1c6k2pfeou0b7qw/product03_cloudyFun.[0001-0125].mp4?raw=1

I've got a simple vellum soft-body thing, and it returns to roughly the same state as it begins, and I'm trying to get it to loop. Positions are pretty ok, the trouble is that the objects have rotated quite a bit during the animation, so using blend to get back to the start position makes the pieces invert or squish. Some aren't so bad, but some go inside out which is no good. Hope someone can give me some pointers, if this is even possible?
Thanks! C

Edited by ChrisCousins
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...