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ReactionDiffusion Sim in DOPS Collider Problem

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have a question to a setup i am building at the moment....doing some reaction/diffusion stuff over a mesh and want to add some animated colliders in the process. problem is when they get to close to each other somehow the reaction/diffusion sim bugs and creates new geometry and crashes. when i leave the colliders out everything works fine and stable. added the hip file so if some one wants to take a look---thanks




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