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How to get DOPS forces to read animated SOP Attributes?

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Hi folks, I've got a vellum sim of scattered strings that have an animated falloff mask attribute, that wipes from right to left.

I want to get dopnet's popcurveforce to pull them in as the mask moves. Although the mask attribute is detected, it's stuck to the first frame.

Any way I can get this to update per frame so that popcurveforce reads it?


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