DecoyOctopus Posted June 23, 2022 Share Posted June 23, 2022 Hi folks, I've got a vellum sim of scattered strings that have an animated falloff mask attribute, that wipes from right to left. I want to get dopnet's popcurveforce to pull them in as the mask moves. Although the mask attribute is detected, it's stuck to the first frame. Any way I can get this to update per frame so that popcurveforce reads it? lines.hiplc Quote Link to comment Share on other sites More sharing options...
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