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Ragdoll collision shapes & Configure joints of a spider


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Hello there!

When I click "Bone1", Ragdoll collision shapes adds a collision node to point0. The same happens when I click Bone2, Bone3 or Bone4. How do I add collisions to Bone1 .. Bone4? Should I click respective joints 4, 7, 1 and 8? But that does not seem right.

image.png.60197f38c842754cde19b266530e9af5.png 

The node configure joints is similarly puzzling. Does the image bellow mean that the Bone1 will move only in the cone displayed by the sphere? I've noted in a yellow color valid positions that I imagine.

image.png.e716673a8a2e2e56c40016b6fef5c210.png

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