Neikke Posted July 3, 2022 Share Posted July 3, 2022 Hey magicians, I want to mix grass and rocks materials within one shader based on a vertex float attribute that I got, and those grass/rock materials mix nicely except displacement maps. Is there a way to mix two displacement maps within one shader? I tried using Material Mixer node and Mix Texture node but with no luck. Any help would be much appreciated! Here's what I tried but it didn't work: Any help would be much appreciated! Thanks in advance! Quote Link to comment Share on other sites More sharing options...
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